GLOG CLASS: BLACKSMOKE SORCERER

BOO-GLEECH

Inspired by the Buckets of Blood classes, my love of gonzo-grot (Dan’s term), and a driving need to run a Dorohedoro inspired game, here’s my attempt at bringing the Magic-Users of that world to GLOG. I want a game with these, Mon’s Accidental Splatter Killer, Modron’s Chainsaw Wizard and/or The Lovey Dark’s CHAINSAW KILLER, and some Radical Anarchist Catgirls!

A: BLACKSMOKE CASTING, IN THE BLOOD, DOOR +1BSD

B: MASK, PARTNER, +1BSD

C: SMOKE GEYSER ,+1BSD

D: DEVIL TRAINING or THE BOSS +1 BSD

 

𝖕 𝖗 𝖊 𝖙 𝖙 𝖞 𝖇 𝖆 𝖇 𝖞

A BLACKSMOKE CASTING Unlike a Wizard, you don’t have to be taught magic and unlike a traditional sorcerer your soul is not a gateway to the unreal. However you ARE a Sorcerer, it is literally in your blood. You’ve got a special bilesack and a tiny devil that lives in your pineal gland to prove it. You have your own special magic that has always been yours, you were born with it and hopefully you will die with it. Oh! Speaking of which, when you die you go straight to Hell, regardless of any other circumstances. Afterall, the Devil created you.

Get one of the following spells rolled randomly per template. Work it out with your GM what NOUNs do what with what spell, you trading off diversity for creative uses here. When you cast roll your Black Smoke Dice (BSD) just like a wizard would roll their Magic Dice.

  1. Modify Into [NOUN]- [Dice] Human sized target is modified to have the features of [NOUN] or a [NOUN] is modified within the parameters of [NOUN]. E.g. A mushroom can be modified to look like or have properties of other mushrooms, but not to have a beak like a seagull. You could, however, turn a seagull INTO a mushroom. Effects last a base of [SUM] Rounds. 
  2. Control [NOUN]- [Noun] can be controlled and manipulated freely like a puppet on a string. Control range baseline is within 300’.
  3. Create [NOUN]- Create [Noun] directly from your BLACKSMOKE. Anything created is not necessarily under your control without the Control [NOUN] spell.
  4. Sense [NOUN]- Sense instances of [NOUN], x range per investment
  5. Talk With [NOUN]- Converse with [NOUN], 1 BSD for gossip, 2 BSD for locally relevant answers within [SUM] weeks, 3 BSD for wider information within [SUM] months, 4 BSD for direct and sometimes painful truths within [SUM] years. 
  6. Explode [NOUN]- Cause [NOUN] to violently erupt, destroying the [noun] and dealing [DICE]+[SUM] damage to an adjacent target. 

+1 BSD

  • Target Size Wagon
  • Per Additional Specific Target
  • Range within Sight
  • Last for [SUM] Minutes

+2 BSD

  • Target Size Cottage
  • Range [SUM] Miles
  • Last for [SUM] Hours

+3 BSD

  • Target Size Village
  • Range- Anywhere you’ve interacted with (even anyone previously affected by you magic)
  • Last for [SUM] Days

Rolling Doubles gets you a Mishap, here’s some generic ones

  1. Blacksmoke Anemia! Cannot cast again until you eat a ration
  2. Blacksmoke Clot! Smoke gets backed up and wracks your body with pain. 1d6 Damage
  3. Mask turned backwards! Blind for 1d6 rounds (or 1 round if you have help)
  4. GET OUT OF THE WAY! Affect random target other than the intended one
  5. Blacksmoke Hemophilia! Too much smoke pours out, use up another BSD. If there is none, take 1 damage per round until you can staunch the bleeding.
  6. Devil Attention! One of your other spells is randomly cast instead, whatever is the most cruelly funny at the time.

Rolling Triples gets you a Doom, you only get 3. Work with GM to make them. Third one probably involves a Devil carting you off to Hell.

Rolling Triple 6’s gets you the attention of a Devil, for better or worse.

A: IN THE BLOOD: You can deal X damage to yourself as you purposefully release your blood and release more BLACKSMOKE. Add X to the [SUM] of your BSD result.

A:DOOR: As long as you have a BSD you can spend it to open a Sorcerer Door between the Human World and the Sorcerer World. It takes a round to make and another round to enter, so it is not usually safe to do in a combat scenario. It is also possible for the Door to be barred from the Sorcerer World side, denying your escape.

B: MASK: All sorcerers wear masks. Most Sorcerers have cheap store-bought masks that are little more than trinkets. Some Sorcerers and all Devils know how to craft masks that increase a Sorcerer’s power. By investing your blacksmoke you can, over time, create a more powerful mask. Any Blacksmoke invested in a day is unavailable the rest of the day. Sometimes Devils give powerful masks to Sorcerers that catch their fancy, or one can be exchanged for a favor. Devil Favors tend to be cruel, embarrassing, highly dangerous, or a combination of all three. Failing to perform the favor will always result in death or worse.

Investment

Effect

1-4 BSD

None

5 BSD

Release as a single extra BSD

10 BSD

Ignore a Mishap Once

15 BSD

Turn all die rolled to 6’s

20 BSD

Ignore a Doom Once

Devil Favor

Unique Effect per Devil

B: Partner: Once every four years is BLUE NIGHT, where the BLACK HOUSE floats above and we celebrate the Devils! This is also the time that Sorcerers choose (or abduct) their partners. Inside of you is a contract-like organ, you and your partner sorcerer need to sign each other’s “contracts” and exchange them. Once this is complete the partners’ bonds are strengthened and they are able to have a vague awareness of each other’s health and safety across any distance. 

If a contract is forced, the dominant partner can enforce a limited mind-control over the subservient partner (similar to Vampire and Vampire Spawn.) If the contract is removed and forcibly destroyed, the partner must Save or Die. Even if they save they will be in immense incapacitating agony for 2d6 hours.

C Smoke Geyser: You can willingly force your body to continuously pour out blacksmoke every round as long as you remain immobile, causing one of your spells to affect everything in a radius growing 30’ per round. You spend a BSD per round, but you may elect to keep pouring out smoke once your BSD are used up. Doing so, however, is a massive strain dealing 1 damage to your CON every round. Only extremely powerful regenerative magic can heal this CON damage.

D: DEVIL TRAINING– At this point a Sorcerer has become powerful enough to begin their Devil Training. A Devil Tutor will be assigned to watch to make sure you don’t try to cheat.The first step is to don the extremely heavy DEVIL ARMOR, which hones your body in a sort of extreme weight training. During this time you will have to do significant physical exercise and multiple favors for the Devils including climbing to the top of Devil Churches and taking care of their finicky and violent Giant Bats. When the Devils feel the Sorcerer has done enough, the sorcerer sprouts horns and a tail and may remove the armor. After this point the sorcerer must go a year and a day without using their magic, a single use results in a Devil showing up to tell you you failed and revoke any chance of becoming a Devil in the future. You cannot receive an alternative Template D.

When Devil Training is complete the player is essentially mildly omnipotent (as a wish granting Genie) for 6 rounds before becoming a self-obsessed zany NPC Devil.

OR

D: THE BOSS– You are recognized as a Sorcerer among Sorcerers and you attract a small (and growing) following of Sorcerers who want to bask in your glory. You start with two absolutely loyal level 1 Sorcerers. If they level up you get two more Sorcerers who are their subordinates and so on. You need to be consistently pulling in dough and resources though to keep their loyalty or they might rebel.

 

Dorohedoro Art on Twitter: "Family pictures https://t.co/GABg2PxDRT" / Twitter

Example Sorcerers

Ebisu– Template A Reptile Sorcerer (Black Powder user)- Modify Into Reptiles

Fujita– Template B Destruction Sorcerer- Explode Destruction, Create Destruction

Shin– Template C Cut Sorcerer- Create Cut, Sense Cut, Explode Cut. Possesses a Devil Mask that grants him massive physical endurance (on top of already extreme pain tolerance)

Kikurage– Template C Life Sorcerer- Create Life, Sense Life, Talk with Life

Noi– Template D (Failed Devil Exam) Vitality Sorcerer- Create Vitality, Sense Vitality, Modify Vitality Control Vitality

EN– Template E (The Boss+) Mushroom Sorcerer, Knows All Mushroom Spells, possesses a Devil Mask that vastly increases his BD reserves. En, through genetics, trauma, LIVING IN HELL, and being in cahoots with the Original Devil, is far and beyond essentially any non-Devil Sorcerer. 

 

Audmodeus 😈👻 on Twitter: "I LOVE THESE POST APOCALYPTIC WITCH VIBES LOOK AT THIS BROOM THIS IS SO COOL https://t.co/a2QgF74tkA" / Twitter

ITEMS

BLACK POWDER– A drug that weak sorcerers depend upon to cast their magic, doubles the strength of any invested BSD. Expensive, addictive and if any proper Sorcerer catches you using it they’ll probably kill you out of disgust.

SORCERER BLOOD VIALS– A vial contains 1 BSD from some other sorcerer. Acts essentially like a scroll. Sorcerers often pawn their (or other sorcerer’s) blood for a bit of spending money.

MAGIC CARPET/BROOM– Invest 1 BSD to fly for an hour. Carpets have enough space for 4 people but are about as fast as walking. Brooms fly as fast as a horse in full gallop. They’re both expensive as fuck.

DEVIL TRAINING ARMOR– Insanely heavy full body plate armor, it takes up all your inventory and adds an additional permanent level of Fatigue. You’ve got to wear it for the whole of the first part of devil training. If you survive wearing it for a year, you gain +2 STR and CON just from the weight training.

STORE’S KNIFE- The sharpest blade! Only thing that can permanently harm and kill a Devil! Ignores armor, DR, Resistances of all kinds, can even hurt things that nominally shouldn’t be hurt by physical objects (like ghosts and such). Damage as a Great Sword. On criticals it severs limbs.

DEVIL MEAT- It tastes awful! But it does speed up the process to become a Devil. A meal of Devil Meat halves the time to complete Devil Training.

GYOZA– It’s delicious! Especially when made by and shared by friends! Counts as a ration and gives a bonus against any morale related effects.

Dorohedoro Art on Twitter: "Devils https://t.co/dRrbcTi2AR" / Twitter

A DEVIL

20 HD

Appearance: Each unique, usually between 8-12’ tall, muscular, prone to hooves, horns, spiked tails, big tongues

Wants: Entertainment!

Armour: Plate + Shield, Regenerate 5HD each round

Move: 2x Normal, Fly

Morale: 12

Abilities:

PUNCH– Deals as much damage as the Devil wants

MAGIC– Devils all have their own magic they specialize in (until they are bored and change their mind). Treat as Sorcerer Magic cast with 5 BSD with no risk of Mishap or Doom.

DOOR– Devils can open doors between any two points in reality at their whim.

UNDRESS– Devils can slip out of their devil skins to look like their former Sorcerer-selves. They are no less dangerous or insane however.

WISH GRANTING– Devils can grant wishes! But only mean spirited and stupid ones! Try to be all touchy-feely and nice with your wish and they’ll for sure twist it into something horrible.

In the beginning there was The Devil. He got bored pretty quickly so he created the Sorcerers and their world to have someone to mess with and get a laugh out of. Eventually he decided to let the most entertaining and cooperative of the Sorcerers to become Devils themselves.

After passing their Devil Exam, a Sorcerer sheds their old name and ASCENDS (DESCENDS?) into Devilhood. While they might maintain some leftovers of their personality, they are entirely self obsessed and interested in their own entertainment above all else. This is often in the form of singular obsessive hobbies and extremely greasy/salty food. They are entirely without morals and entirely in it for the laugh. This is great for generation Devils…er Satans.

The Devil

I’m not stating the Devil. He’s omniscient and omnipotent. The only reason he would lose is because he finds it more entertaining that way.

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5 thoughts on “GLOG: BLACKSMOKE SORCERER

  1. This is really neat.
    I just wonder if blacksmokes need to stick so rigidly and inflexibly to mishap/doom situation. With new GLoG giving pretty much every class their version of “magic” die, I think this particular class will especially benefit from relaxing this requirement.

    1. Yeah, I’m kinda juggling right now how I might want to edit this. Removing Mishaps/Dooms and explicitly stating that their BSD always return (like a Coins and Scrolls Sorcerer) might be a thing. Then again, in the original media things tend to go wrong a fair bit for the Sorcerers. I gotta give it a playtest!

  2. I’ve also noticed that Noi has fewer templates than they should have for Template D; does it mean that failing the exam makes the sorcerer weaker?

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